AeroCentury Corp. wholly owned subsidiary, Mega Metaverse Corp., launches GameFi business with its first NFT game, Mano, a play-to-earn game on the Metaverse. The company believes it will be the first NYSE AMEX listed company with GameFi business.


Mano will be MEGA’s first NFT game. Mano’s main character is a small robot “alBot”, whose stocks of the original alBot are limited and each alBot will have a unique design and a unique NFT. The forging system in the game allows players to forge better, more powerful, and rarer alBots, with the endless opportunity to create additional unique NFTs. To play Mano, players will need to create and pre-fund a cryptocurrency wallet to purchase starter items such as characters and accessories. Mano’s pre-release in-game characters and accessories (limited quantities) are for sale towards the end of December 2021 for a limited time, and the official game will start in the first quarter of 2022. The in-game characters and accessories from the pre-launch can be purchased at:

In Mano, players play to earn by collecting and forging higher quality alBots, while at the same time learning new skills to empower their alBot to compete against other players in player-versus-player (“PVP”) competition . In the future, players will be able to extract and sell their alBots for a profit or exchange their alBots for other digital assets on the alSpace marketplace.

MEGA’s mission is to take GameFi to the next level so that users can play and earn on the Metaverse. While all future games in our alSpace universe are supported, MEGA’s main plans for the future include: (i) NFT games with Mano as the first game and many other games, (ii) an engine and studio where developer create their own games and launch them in our alSpace launch pad and (iii) a marketplace where players and users can place their in-game NFTs and other NFTs in order to sell them for a profit or exchange them for other digital assets. The revenue model proposed by MEGA is: (a) selling characters and accessories, (b) revenue sharing for games developed by developers using our engine and studio and launching games in alSpace Launchpad, and (c) profit sharing for NFT sold or traded on the alSpace marketplace.

The gaming industry is very promising and continues to grow rapidly. According to Mordor Intelligence, the global game market was rated $ 173.70 billion in 2020 and is expected to be worth. reach $ 314.4 billion by 2026 with a CAGR of 9.64% between 2021 and 2026. “GameFi is one of the hottest trends in the crypto industry and is in a phase of explosive growth. According to FX Empire,” the GameFi sector could “top 200 billion” next year.

“We are well positioned to become a leader in the GameFi industry. We have a world class team with a proven track record, ”said Mr. Yucheng Hu, CEO of AeroCentury, with over 15 years of experience in the internet and games industry. MEGA is led by its CEO, Mr. Tibbers Wong. Tibbers has been part of the gaming industry since 2005 and he was that former producer of a game studio from Tencent Holdings Ltd. Tibbers has led development and released games in a wide variety of genres. like board games, Massively Multiplayer Online (MMO) Games, Sports, Racing and 2 Trillion. Tibbers is supported by MEGA’s CTO, Mr. Raison Xiongwho has been in the gaming industry since 2004 and was previously technical director a game studio by Tencent Holdings Ltd.

Mister. Yucheng Hu also commented, “We expect our first game Mano to take the GameFi world by storm by capitalizing on GameFi’s explosive growth and providing players with a fun gaming experience and a source of income. We also expect our new GameFi -Business good sources of income for the company and promising returns for our shareholders. ”

About AeroCentury Corp.

AeroCentury is a holding company with subsidiaries of JetFleet Corp., a Delaware Corporation, an independent global aircraft leasing and finance company specializing in regional aircraft and related engines, and Mega Metaverse Corp. a California Company involved in the GameFi business.

Forward-Looking Statements

Certain statements in this press release are “forward-looking statements” within the meaning of the “safe harbor” provisions of the Company United States Private Securities Litigation Reform Act of 1995. In this press release, the words “estimates”, “projected”, “expected”, “anticipated”, “projected”, “plans”, “intends”, “believes”, “aims”, “may”, “will”, “Should”, “future”, “suggest” and variations of these words or similar expressions (or the negative versions of such words or phrases) are intended to identify forward-looking statements known and unknown risks, uncertainties, assumptions, and other important factors, many of which are beyond the control of the company and which could cause actual results or results to differ materially from those discussed in the forward-looking statements. Important factors include: the ability to manage growth; ability to identify and integrate other future acquisitions; ability to do in the future t Obtain additional funding to finance investments; Fluctuations in general economic and business conditions; Costs or other factors affecting the company’s profitability; Litigation relating to patents, intellectual property and other matters; potential changes in the legal and regulatory environment; a pandemic or epidemic; the inability to successfully launch Mano; the occurrence of events, changes, or other circumstances that could affect the Company’s ability to continue the successful development of its NFT games; Costs related to expanding and promoting the company’s GameFi business; the possibility that the Company will not be successful in developing its GameFi business due to, among other things, changes in the business environment, competition, or other economic and political factors; and the possibility that the Company’s GameFi business will be adversely affected by other economic, business, and / or competitive factors. The forward-looking statements in this press release and the company’s future results are subject to additional risks and uncertainties under the heading “Factors That May Affect Future Results and Liquidity” in documents the company has filed with the Securities and Exchange Commission , including the company’s quarterly reports on Form 10-Q and the company’s most recent annual report on Form 10-K, and are based on information available to the company as of the date of this notice. In addition, such risks and uncertainties include the company’s inability to predict or control bankruptcy proceedings and the uncertainty associated with the ability to generate cash proceeds through the sale or other monetization of the company’s assets. The company assumes no obligation to update or revise any forward-looking statements as a result of new information, future events or for any other reason, unless this is required by applicable law. This information is only valid as of the date of this publication.

No offer or solicitation

This press release is provided for informational purposes only and does not constitute an offer to sell or the solicitation of an offer to buy any securities, nor is any sale of securities taking place in any jurisdiction in which the offer, solicitation or sale was previously unlawful would be for registration or qualification under the securities laws of such jurisdiction.

SOURCE AeroCentury Corp.


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