The 10 Best Board Games of the 2000s, Ranked

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Board games, in one form or another, have been a staple of entertainment for thousands of years. Every year, new games emerge from the minds of the developers and adorn the shelves and tables of the players with their adventures. By looking back over the past few decades, fans can see which games were successful and which eventually fell into oblivion.



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The 2000s was a transitional period for board games as more modern games made their way into the mainstream consciousness. Many of the best games from the 2000s achieved surprising longevity and still hold their own as popular board games for today’s audience.

10 Munchkin brought comedy to the dungeon

As the first edition of munchkins came out in 2001. munchkins Reinvented the formula, taking the inside jokes fans of the genre threw around and making them an integral part of the game.

munchkins‘s voice was that of an amused dungeon lore veteran who had seen it all before and knew exactly how to play the system. Although some board game enthusiasts have grown weary of his presence, munchkins remained a popular standard on gaming shelves.

Agricola was a hit with the board game community as soon as it was released in 2007. That same year, it won its first of many awards, the 2007 Meeple’s Choice Award, and it continued to receive such awards until it was finally nominated for the 2012 MinD Game Award.

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Agricola focuses on a turn-based action economy, where only one player can perform a specific action per turn to operate and expand their self-sufficient farm. Each player has tokens representing members of their farm’s household, and each token represents an action they can take each turn.

8th Carcassonne opens up a world of possibilities

After its premiere in 2000 Carcassonne reached such popularity among gamers that expanded content or additional versions of the game were released every year for the rest of the decade and into the 2010s. In this fast-paced tile placement and territory management game, players had to arrange the medieval French landscape to complete projects and expand their regions.

Players also have the option to sabotage opponents with their actions instead of continuing their evolutions. Gamers recommend Carcassonne for its simple, fast-paced gameplay, beautiful artistry, and wealth of content available.

7 Cards Against Humanity took the industry by storm

While parts of it have struggled to age gracefully, it’s impossible to deny the incredible impact Cards against humanity in the board game industry. To this day, it remains incredibly popular among casual gamers.

While the game mechanic of “applying words or phrases to a specific topic” is older Cards against humanityWith the release of 2009, the system made it so popular that it became a genre of its own. Since then it has spawned an army of themed cards to add to the original deck for a variety of player interests.


6 BANG! Hidden Scrolls brought to the Wild West

Although hidden roleplaying games have been around since at least the 1980s when mafia Coming onto the scene, it wasn’t until the 2010s that they really got their popularity surge. In the meantime, BANG! has innovated the genre by bringing the mechanics to a Wild West setting.

Most hidden role games back then revolved around crime, political rebellion, and the supernatural, as these concepts lend themselves well to this type of gameplay. BANG! took the idea and continued it, using a hand management system to determine the actions of the players in this game of old west covert operations.


5 Pandemic provoked real fears

Clearly ahead of its time Pandemic brought epidemiology to the general consciousness of players in 2008. In this cooperative game, players had to balance risk and reward as they traveled the world trying to cure up to four deadly plagues sweeping the globe.

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While all players have access to the same basic set of actions to perform each turn, each person has their own role that grants them special abilities that they can use to the advantage of the table. Even after 14 years on the market Pandemic and its sequels are popular with board game enthusiasts and casual gamers alike.


4 Tsuro is simple and elegant

Tsuro: The Game of the Path is a competitive road building game released in 2005 in which players lay down tiles with paths for their marking. The goal is to be the last player left on the board without colliding with another player or falling off the edge.

The game is presented as a quest, with each path representing the different ways humans can attain enlightenment. tsuro is a fun game with a low learning curve for new players, and its sleek, Asian-inspired aesthetic makes it a nice addition to any gamer’s collection.

3 Ticket to Ride invited new players on a journey

When asked what titles they would recommend for new board players, players often respond Ticket. Its appealing colors, simple rules and addictive gameplay has been the gateway to new fans since 2004.

in the TicketIn the first edition of , players draw cards to lay train routes across the map of the United States, with the route cards determining their destinations. However, you can also complete other routes along the way. Each route is worth a certain number of points, and players can earn bonuses for completing other achievements. When the card is full, the player with the most points wins.


2 Dixit brought abstract art to the table

Dixit, released in 2008, combines tabletop gaming and artistic interpretation in a stunning set of abstract court cards that players must create associations with. Each round, a player selects a card and gives a hint to the rest of the table. They must then choose a card from their own hand that they think matches the clue.

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When all the selected cards have been revealed, each player guesses which was the original one. The board is just as beautiful as the cards, with another piece of artwork as a backdrop and adorable bunny tokens marking players’ scores.


1 Betrayal at the house on the hill took horror games to the next level

While horror as a genre has been present in board games for generations, Betrayal at the house on the hill raised the bar when it was released in 2004. By including many different scenarios and designing the game to get to those scenarios by chance, the developers gave in Treason incredible replay value.

This appeal probably became one of the main reasons for this Treasonthe continued success. A fan could have played Treason half a dozen times and still didn’t even scratch the surface of the terror that awaited them in the halls of the manor.

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