The most ambitious adaptation of Fate/Grand Order

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There are hardly any limits to customization Fate when so much of the franchise can be qualified as an alternate universe story, but some are easier to adapt than others. Signal.MD and Production IG set out to share one of them Destiny/Grand Order‘s myriad stories, they chose one of the most popular alongside Babylonia and endeavored to oblige her with the most ambitious adaptation to date.

Fate/Grand Order: Divine Realm of the Round Table Camelot is set in Jerusalem in 1273, where an altered version of King Arthur claiming to be the Lion King, Richard I, established the kingdom of Camelot. In the midst of this shift in history, Fujimaru Ritsuka and Mash Kyrielight have journeyed into the era to fix the singularity by finding the Holy Grail and defeating Arthur. Despite being released in Fall 2020 after the completion of the Babylonia TV series, this film duology takes place during the Sixth Singularity, just prior to the events of Babylonia. As with everyone FGO Arc, it’s packed with heroic spirits from across history and mythology, but the heart and soul of the story lies in the tale of knight Bedivere on a quest to find his former king.

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Hike; agateram

Signal.MD, the studio behind it Mars Red and Words fizz like soda pop, directed the first of the two films. The studio’s reputation is poor, but its work goes on Hike; agateram would be indistinguishable from Production IG if the involvement of both studios were not noted. That said, the film looks pretty good and sets the stage alluringly.

Keita Haga’s music is the greatest connection to the Babylonia Anime also composed by Haga. However, the sound he composes for these films carries a much more important atmosphere, and from the very first overture, Bedivere’s journey feels like the beginning of something truly special.


Babylonia was an impeccably produced series that treated audiences to everything they could want from a 20+ episode action show, but its story wasn’t always as compelling. Matching between media is an art, but in the case of FGOadapting a mobile game can offer interesting opportunities for creative freedom.

Many fans of the game consider that Camelot Adaptation as badly flawed, missing elements from the game’s story and perhaps not delivering the action as it should Babylonia provided. However, while this might be an unpopular view, the first is Camelot The film inevitably and quite methodically focuses on building its characters and the stakes of this fight.


A different fateful film

A film should be a complete story, but it’s important to remember that a film can also be a piece of a larger one, and Hike; agateram‘s charter feels a lot more focused than Babylonia‘s. The looming darkness of the opening act makes it clear without a doubt that this arc was written by Kinoko Nasu.

The second act spends much of its time in the realm of the Sun King Ozymandias, who has created a sanctuary that he intends to protect from the end of the world. Fujimaru proposes an alliance to no avail and the lives trampled upon by this crisis are examined as the characters walk amongst the people.


Many of these elements are also present in the Babylonia History but not quite in the same way and not without breaking up that excitement with a new fight of the week. In truth, there isn’t much combat in the first film, but that shouldn’t be a deal-breaker. This is a story about Bedivere and her struggle to find the determination to complete her mission.

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The standout moment of the film, which fans and critics of the film most commonly agree on, is the ending, which focuses on Arash Kamangir. The music, animation and Satoshi Tsuruoka’s performance elevate the film so intensely and passionately in its final moments that the scene could well be the film’s raison d’être.


what does Camelot What makes it feel so different is how conservative it is about such a big story with so many fan-favorite characters. It’s not without action, and what there is action is well directed, carried by the score, but the animation’s virtues extend to the characters’ actions. Moments like a subtle twitch from Ozymandias didn’t go unnoticed and speak for Kei Suezawa’s talent as a director.

Paladin; agateram

Whether it was splitting up the production process for better results, or making the most of each studio’s respective talents, Production IG completely handled the work on the second film. And within the first few minutes, something about it immediately feels different, which shouldn’t be surprising given the different studio.

Ultimately, it’s impressive how neatly the two halves of the story have been divided and how well this benefits the dramatic tension. Fans wanting explosive and over-the-top action just had to look Paladin; agateram for the spectacle they craved, and there is plenty of it. In its 90 minute running time, more than half is a Siege of Camelot and the sum of the story up to that point.

paladin uses the basics of the previous story to make all the pieces on the chess board collide. It wears like the return of the King, and therein lies a merit of such a comparison. This film continues the great tradition of Fate adaptations that break with animation production conventions.

Sakuga Blog’s kViN has written a much more thorough synopsis of the meaning of this production than what could be explored here, but it ultimately ended up with director Kazuto Arai ditching the rulebook. The schedule was tight, the pressure to impress was high and Arai decided it was best to let his team work unhindered.

“Unrestrained” is perhaps the best description for it paladinhow to return Fate/Apocrypha‘s infamous episode 22 with her break in style in the name of creating the most sincere works of art that can be brought to screen. If any, Camelot is the next development of Fate/Apocrypha‘s short but powerful creative renaissance.

In both films, the studios indulged in really refreshing art styles to enhance the storytelling. In the first film, it was Kou Yoshinari’s dream sequence that looked like a moving painting. In the second, Sun Creature – a Danish animation studio – presented a storybook retelling of the legend of Bedivere.

It’s scenes like this that set Camelot apart from other grand order adaptations. Destiny’s core revolves around legends of history and fiction, but the story of Bedivere feels more committed to portraying his character as a true legend than many other adaptations do with their characters.

The storytelling adds so much seriousness to Bedivere’s quest, and while he might not be the strongest or most unique minion at first glance, there’s a reason he’s such a popular character. Between the visuals and the performance by Mamoru Miyano, this could be not only the best FGO adaptation, but also the best Fate film yet.

Fate/Grand Order: Divine Realm of the Round Table Camelot – Wandering; agateram & Paladin; agateramcan be purchased and rented through Amazon and Youtube, and is available on Blu-ray through RightStuf Anime.

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Source: Sakuga Blog

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